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*Revised military units (e.g., distinguishing professional regulars from colonial or mobilized reserve brigades) and military combat system, including terrain combat modifiers |
*Revised military units (e.g., distinguishing professional regulars from colonial or mobilized reserve brigades) and military combat system, including terrain combat modifiers |
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*Revised [[Casus Belli]] system and infamy costs, promoting sensible AI use of wargoals and making it impractical to swallow large uncivilized countries in a single bite |
*Revised [[Casus Belli]] system and infamy costs, promoting sensible AI use of wargoals and making it impractical to swallow large uncivilized countries in a single bite |
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− | *[[Great Wars]] & |
+ | *[[Great Wars]] & Infamy Wars, increasing the scope of late game wars |
*New [[Countries#Unions_in_PDM|unification mechanics]] for many cultural unions such as Germany, Italy, Arabia and Scandinavia to make these realistically achievable |
*New [[Countries#Unions_in_PDM|unification mechanics]] for many cultural unions such as Germany, Italy, Arabia and Scandinavia to make these realistically achievable |
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*Dozens of new [[Countries]] existing at start and some 200 more that can form during the game, including many from the New Nations Mod |
*Dozens of new [[Countries]] existing at start and some 200 more that can form during the game, including many from the New Nations Mod |